Split Reality (Cover-Up a Project Space, London 2005) -
The idea of Split Reality plays on the parallel sight of glass surfaces, where the translucent material enables seeing both sides at once. The inability to place a trace, a mark or a scratch, to a certain side of a glass which one often comes a cross, is the factor which suggested the ability to use both surfaces in the works on display. This transition between the physical evidence of some kind of a trace into the semi illusionistic nature of its precise location is what allowed me to recognize the possibility of placement either on or under the glass and became a significant aspect in realizing this exhibition. This has continued further beyond its physical manifestation and into the field of the abstract experience of sight and vision.
Sight stretches beyond interior limited spaces, where it tends to be blocked by opaque surfaces such as walls. In this case in particular, the calculated blue print for the exhibition does not predict how exactly reflections, rays of light, and thin mirroring surfaces will present their non-material based visuals, within an enclosed space.
The precise measurements of a one millimeter width of a reflective line runs a cross the gallery. Wide enough to reflect light, but not the reflection of clearly identified imagery. These thin lines seemingly coincide but only in their viewers mind as in reality these lines run in parallel on the surfaces of the glass. Their coincidence suggest numerous vanishing points through the actual space. Therefore clearly referring to the deceptive nature of perspective.
The light and darkness in the space are all components of the work, revealing something of the endless visual possibilities encapsulated in this specific site.
The promise of all these, however, has a low key presence, verging on the lack of substance, drawing some fine lines, exposing vantage points, revealing the usually unseen factors of the viewing process, while obscuring materialistic stances. The attempts to concentrate the visual into vision through sight processes require the actual physical experience of viewers. This is done with minimum material presence in order to avoid diversion into any specific object oriented experience.
Division and multiplicity, both play considerable roles in the process of crossing vantage points that split and divide, however in doing so they also enhance the given gallery space.